PINOC: The 3D Creative Engine for Character and Motion
Overview
PINOC is a powerful 3D creative engine built by Viggle. It is designed specifically for game developers, animators, and technical artists who need to work with professional 3D software. Unlike tools that just make finished videos for social media, PINOC creates raw animation data. This data includes motion files and character assets that can be easily dropped into major industry programs like Blender, Unreal Engine, Maya, Unity, and Cinema 4D. It acts as a complete solution for building characters, directing movement, and creating worlds.
Benefits
PINOC combines four major functions into one smooth workflow. This means users do not have to switch between different tools to model, rig, and animate. Its key advantages include:
- Instant Character Creation: Users can turn a single image into a rigged 3D character in about one minute. This is the first tool of its kind that creates animatable characters directly from photos. It keeps the likeness of the original person or art style while making them ready for 3D animation.
- Motion Capture from Any Video: The engine can pull clean skeletal animation from any video source. This includes clips from phones, webcams, or even videos found on the internet. It captures small details like how feet touch the ground and how weight shifts during movement.
- Text-to-3D Animation: Users can simply type a description of a movement, and PINOC will create the animation in seconds. This works great for high-energy actions like sports, fighting, dancing, or full performances. The tool generates multiple takes so users can pick the best one.
- Automatic Rigging: Users can upload a custom 3D model, place some guide markers, and PINOC will build the skeleton and paint the weights automatically. If a model already has a skeleton, PINOC can map to it. This acts as a free alternative to paid services, allowing users to start with free animation libraries or create custom moves.
Use Cases
PINOC fits into existing production pipelines with a simple three-step process:
- Input: Users can start by uploading a video clip, such as a dance video or an action reference. Alternatively, they can skip the camera part and just type a text prompt to get up to four variations of a movement.
- Processing: PINOC turns the input into 3D motion. If the input is video, it captures the exact performance. If the input is text, it generates multiple takes that can be previewed on a 3D character.
- Export: The final output is downloadable motion data that works with standard 3D tools.
The motion exports as FBX or GLB files on a 65-bone skeleton that matches the Mixamo standard. This makes it easy to map characters that are already set up for Mixamo rigs. Character models can export as rigged GLB or FBX files. Image-generated characters come as Gaussian splats that export as static PLY files, with a rigged option available. A Unity plugin is also in development to help load these animated characters.
Pricing
PINOC offers a free tier to get started without needing a credit card. The free plan includes 60 credits, which covers about one minute of motion or six character generations. Actions like uploading models, auto-rigging, and retargeting do not use credits.
Paid plans are available for users who need more power:* $12.99 per month for 300 credits.* $39.99 per month for 1,200 credits.* Yearly billing gives a 20% discount.
Credits are used based on usage. Motion costs one credit per second, and character generation costs ten credits. Retakes only cost a minute, not a full session. Users on paid plans have the right to use their work commercially in games, films, ads, and client projects. They also own their inputs and generated outputs. Free accounts are limited to non-commercial use.
Vibes
Users have praised PINOC for being a game changer in the animation world. They note that while other tools can handle markerless video well, PINOC stands out by preserving physical accuracy in hands, shoulders, and hips. The seamless export quality helps reduce the hours typically spent on hand-keying animations. One key difference from the main Viggle app is that PINOC gives practitioners editable animation data. This allows them to preview a performance on their own character before exporting, rather than having to assemble assets later in a different program.
Additional Information
PINOC runs on JST, which is Viggle's in-house foundation model. This model is trained with physical priors to ensure that weight and ground contact survive the capture process. Developers can access the core features through the Viggle API. This allows them to send clips or prompts from their own tools to receive 3D motion back. Future updates plan to include an MCP server and agent skill. This will allow AI agents to pull characters and motion into projects on their own.
This content is either user submitted or generated using AI technology (including, but not limited to, Google Gemini API, Llama, Grok, and Mistral), based on automated research and analysis of public data sources from search engines like DuckDuckGo, Google Search, and SearXNG, and directly from the tool's own website and with minimal to no human editing/review. THEJO AI is not affiliated with or endorsed by the AI tools or services mentioned. This is provided for informational and reference purposes only, is not an endorsement or official advice, and may contain inaccuracies or biases. Please verify details with original sources.
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